Short answer: none. Long answer: I don’t analyze or develop game mechanics enough to feel inspired by them. I prefer when game mechanics get out of the way and facilitate fun play. If I have to spend half of my play/prep time thinking about mechanics (ESPECIALLY...
Obviously, it depends on the kind of game. If I was running an espionage game, I would use Jazzy, James Bond-style music. When I run Star Wars, I pull the music from the film soundtracks. I would likewise go to the source for a Star Trek game. When I run a fantasy...
In a general sense, I let the art included with a particular game inspire me. But when I think of inspiring RPG art, the artists to whom I was first exposed as a gamer are the ones that most inspire me: Erol Otus, Larry Elmore, Keith Parkinson, and Jeff Easley. I...
My games tend to not be particularly theatrical, so the compliments I get are probably a little more low-key than you get watching some of the more popular live-play videos. Plus, as long as everyone is laughing and engaged, I don’t need specific compliments to...
You want me to give everything away? Some of my players read these blogs! There’s two ways to answer this: my “next game” being the next time we get together to play and the “next game” being the next adventure campaign I’m going to...
I’m not sure what’s meant by “a tricky RPG experience.” Is it one where the scenario was loaded with puzzles and “gotchas!” that require more player skill than character abilities? It is one where you later found out the GM was a...